Following yesterday’s major update for Monster Hunter World that added new Tempered monsters and other pieces of new content, the game experienced crashing issues in certain situations, which plagued players on all platforms.
Today, that changes, as Capcom has released a follow-up update, which Monster Hunter Wilds players will see as version 1.021.010.
Capcom aims for the patch to fix crashing issues related to your character fainting and even fast traveling. Players will be disconnected to apply the patch, and you will need to update the game to load it again.
Per Capcom, here’s what got fixed today:
As you can see, it’s a targeted update, so it’s understandable that the changelog isn’t exactly long. We’re not expecting this to resolve all the issues with the game, especially those related to performance on PC. It’s gotten so bad that the devs have even faced threats because of it.
Once another patch is released, we’ll be sure to let our readers know.
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